// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: VertShader.vsh ********

// File data
static const char _VertShader_vsh[] = 
	"attribute highp   vec3  inVertex;\r\n"
	"attribute mediump vec3  inNormal;\r\n"
	"attribute mediump vec2  inTexCoord;\r\n"
	"\r\n"
	"uniform highp   mat4  MVPMatrix;\r\n"
	"uniform mediump vec3  LightPosition;\r\n"
	"\r\n"
	"varying lowp    float  LightIntensity;\r\n"
	"varying mediump vec2   TexCoord;\r\n"
	"\r\n"
	"void main()\r\n"
	"{\r\n"
	"\t// Transform position\r\n"
	"\tgl_Position = MVPMatrix * vec4(inVertex, 1.0);\r\n"
	"\r\n"
	"\t// Pass through texcoords\r\n"
	"\tTexCoord = inTexCoord;\r\n"
	"\t\r\n"
	"\t// Simple diffuse lighting in model space\r\n"
	"\tmediump vec3 lightDir = normalize(LightPosition - inVertex);\r\n"
	"\tLightIntensity = dot(inNormal, lightDir);\r\n"
	"}";

// Register VertShader.vsh in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_VertShader_vsh("VertShader.vsh", _VertShader_vsh, 558);

// ******** End: VertShader.vsh ********

// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: VertShader.vsc ********

// File data
A32BIT _VertShader_vsc[] = {
0x10fab438,0x8b893eea,0x30050100,0x2501,0xd363e337,0x2000000,0x20000000,0xbd030000,0x0,0x4000000,0x0,0x19000000,0x202,0x0,0x1020000,0x0,0x0,0x48020000,0x55535020,0x20,0x23c,0x1,0x1,0x0,0x204,0x80,0x2,0x7d,0x0,0x8,0x0,0xffffffff,0x0,0x122000a,0xffff,0xb,0x0,0x0,0x14,0x0,0x0,0x0,0x0,0xfffc,0x0,0x0,0x0,0xffff0003,0xffffffff,0x120000,0x80000b,0x140002,0x0,0x150002,0x100000,0x160002,0x1,0x170002,0x100001,0x40001,0x2,0x50001,0x3,0x60001,
0x4,0x70001,0x5,0x80001,0x6,0x90001,0x7,0xa0001,0x8,0xb0001,0x9,0xc0001,0xa,0xd0001,0xb,0xe0001,0xc,0xf0001,0xd,0x100001,0xe,0x110001,0xf,0x120001,0x10,0x130001,0x11,0x737,0xffffffff,0xffffffff,0x0,0x0,0x4,0x20003,0x10000,0x80010002,0x80018001,0x8001,0x0,0x0,0xa0800200,0x28a11001,0x2,0x20002,0x80014007,0x80018000,0x0,0x0,0x4,0x7010001,0xfa100008,0x70801a54,0xe22086,0x2,0x20010,0x80018001,0x80018000,0x0,0x0,0x4,0x0,0x0,0x10001,0x1,
0x10001,0x1,0x1,0x1010001,0xfa100000,0xa061c285,0x801406,0xa0610203,0x801006,0x80c00180,0x8801202,0x90810330,0x811006,0xf060060d,0x38ab0606,0xf0604811,0x38820606,0xf0608a15,0x38820606,0x701f1a18,0xa21001,0xf000070f,0x38ab0606,0xf0004913,0x38820606,0xf0008b17,0x38820606,0x705f1a1a,0xa21001,0xa0018385,0x38ab0606,0xa0024400,0x38a0c006,0xa0c28200,0x801005,0x6,0x803f1800,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x8000000,0x65566e69,0x78657472,0x4000000,
0x304,0x1000001,0x40000,0x67000007,0x6f505f6c,0x69746973,0x6e6f,0x3050501,0x10000,0x100,0xf0004,0x50564d00,0x7274614d,0x7869,0x3031600,0x10000,0x4000100,0xffff10,0x78655400,0x726f6f43,0x64,0x20503,0x100,0x2000001,0x300,0x65546e69,0x6f6f4378,0x6472,0x2040300,0x10000,0x4000100,0x30004,0x67694c00,0x6f507468,0x69746973,0x6e6f,0x2030400,0x10000,0x14000100,0x70003,0x4e6e6900,0x616d726f,0x6c,0x20404,0x100,0x4080001,0x700,0x6867694c,0x746e4974,0x69736e65,0x7974,0x1050200,0x10000,0x4000100,0x10001,0x0,
};

// Register VertShader.vsc in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_VertShader_vsc("VertShader.vsc", _VertShader_vsc, 989);

// ******** End: VertShader.vsc ********

